Build for production.
Designs that survive contact with users, manufacturing, and reality. The whiteboard idea is the easy part — making it real, on a timeline, at a cost, is the job.
Currently designing AI wearables at Meta Reality Labs.
I'm a product design engineering leader based in San Francisco. For the past decade I've designed and shipped hardware that people actually use — from flow batteries to electric scooters to the next generation of AI wearables at Meta's Reality Labs.
I love the messy middle of hardware — the place where industrial design, architecture, manufacturing, and business reality collide. My job is to make ambitious products real: on a timeline, at a cost, at a quality bar that holds up.
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Designs that survive contact with users, manufacturing, and reality. The whiteboard idea is the easy part — making it real, on a timeline, at a cost, is the job.
A smaller product that ships beats a bigger one that doesn't. The art is choosing what to drop without losing what makes it sing.
Time is the constraint that makes a product real. A perfect design that misses the window is a beautiful idea — nothing more.
A small obsessed team beats a big distracted one every time. Find the obsessed ones. Trust them. Get out of their way.
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Hardware doesn't lie.
Build it real, on a timeline,
at a cost, with heart.
— operating principle, since 2014.
Open to interesting hardware problems,
leadership conversations, and a good coffee.